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Everything on topic FS15 Farming Simulator 15

Simulation | Economic | farm | machines and equipment

Developer: GIANTS Software

Publisher: Focus Home Interactive

Game mode: single / multiplayer

Multiplayer mode: local network / Internet, players: 1-16

Platforms: PlayStation 4 PS4, Xbox One XONE, Windows PC, PlayStation 3 PS3, Xbox 360 X360

Game release date: 30 October 2014

User ratings: 7/10

It live long once i started playing Farming Simulator 15 which our senses began to glaze over. It’s not with the subject matter, which in the top I truly got oddly relaxing when I developed, sowed, and picked the fields, up a single file and lower the other, with nothing but my concepts and the diesel wail of the Deutz-Fahr to hold everyone company. The effort lives that beneath, that not really much of the simulation at all. This just tractor porn.

I became primarily enthusiastic about Farming Simulator 15 with the obvious try which moved into making their undeniably impressive array of agricultural systems. Tractors and connections look great, with changes, johnson, and options all where they should be, plus flashing lights, augers to shift realistically, and even caked-on soil that seems ‘just.’

But far less attention to detail have been give to the other game. Even though I selected to perform in america, for order, my earnings were computed in euros, not money; posted speed control were 55, yet the speedometers in my tractors measured KM/H, not MPH. No work to actually "Americanize" the setting was promoted to beyond slapping red, fair, with low at almost everything in eyesight. [Correction: It is possible to change measurements, while that control has very little show on the review's conclusion.] https://farmsimulator.eu/professional-farmer-2014-download/

That superficiality goes all the way bring down. The physics are a joke—roaring over and off rocky outcroppings reminded myself of operating the Mako with Bulk Effect—and I attempted ghost-like through fully-grown fields, bushes, and even pedestrians, none that show any vestige of my personal card. Yet wooden walls and clotheslines stopped me when quick and as dead as if I'd hit the floor with shooting out of a smooth. With certain work, I managed to overturn the tractor, only to hear which there's no choice instead of receiving that straight aside from jumping in a different tractor—fortunately, I had several—and smashing it in until this bounces support about their wheels.

The time acceleration mechanic is especially bizarre. Farming Simulator 15 will ride at nearly 120 times normal speed, but the setting affects simply the penetration of sport time, and not the real speed at which anything moves or gets performed. On standard speed, I ended a single cultivator go through a little area in just one moment; in 120 times normal, that correct same pass got a couple hours and 50 records of game moment. I supposed it is different if I keep the job to a hired offer, the game's way of automating jobs, but it was the same: Accelerated time passes through additional quickly, but the world gets down at a good unchanged rate.

Farming Simulator 15 is a really unguided game. I began with some tractors, basic implements, with a domain of grain waiting to get picked. But when that was done, I became utterly in my, a job not stopped by the largely uninformative tutorial with a quick instruction manual that explains the basic mechanics but very little more.

Commodity prices fluctuate based upon present, yet while arrows beside each thing type show whether it is price is winning, down, or group, there's no report of previous prices, trade, before something that makes the game feel like something coherent is happening under the hood. Not really to it really matters anyway, because of the ridiculously generous side missions: I finished nearly 20,000 euros in one morning in completing three grass-cutting jobs. Worse, I was given the same garden to decline, every record moment.

And as pretty as the tractors are, everything else seems like it could have come out of Farming Sim 2012. Textures are even, the move spaces are bad, clipping errors abound, with almost the whole humanity becomes non-interactive. People walk around aimlessly, like zombies, with empty visions and expressionless faces, and even the store where I bought all our swanky new equipment was absolutely empty: The purchases just looked, like moving, from the square lot. This really kind of crazy.

The unfortunate piece is that we really enjoyed the ‘farming.’ Being my rows straight(ish), pulling heap of canola with corn in my beat-up old Hurlimann, but not really having to think too much almost anything. I spent the top part of an hour single evening just hauling corn from the subject to my silo, guard the harvester trundle around the discipline under the glow from the moon. I stay even really playing the game. The LAPTOP was make most from the drive, but it was the side I ever found feeling like I was there on the farm. Then the ground was organized, the harvester came to the idling halt, also the hired hand went without having a phrase. And with nothing more to do, I replaced tractors, hired other people to cultivate the pasture, and stabbed away into the nights to investigate if anyone require their turf cut.

System requirements Farming Simulator 15

Minimum: Dual Core 2.0 GHz 2 GB RAM graphic card 512 MB GeForce 8600/Radeon HD 2600 or better 5 GB HDD Windows Vista/7/8/10

Recommended: Core 2 Duo 2.0 GHz 2 GB RAM graphic card 512 MB (GeForce 8600 or better) 3 GB HDD Windows Vista/7/8


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